Note, because of that config is save-independent (which I find as a good thing) Also all mod config is now stored in json file.
You shouldn't need to update it, but it is there And yes, mod now has MCM with all relevant internal parameters configurable. Vanilla way to gain Skill experience now handled (disabled) via mod itself - no need of Uncapper anymore. Hence you don't need to edit MaxSkillLevelBaseDefault or MaxSkillLevelMultiplier in esp file - also flexible racial caps come as a bonus (basically any combo of Experience.ini params are fine) Skill restrictions now are not enforced on the mod level - instead it checks if skill level increase method succeeded. Main file includes actual esp plugin and its scripts. No Uncapper requirement, instead script-based skill XP gain suppression (togglable via MCM). MCM and json-based configuration, note - config is not gamesave-specific Auto-detection of Experience.ini skill caps To do so I have added dependency on Requiem.esp and linked global variable #REQ_Internal_Player_Is_Training, to emulate training session (without it increase-skill-level simply won't do it's job properly)
Main change, obviously, is about making this great mod compatible with Requiem - The Roleplaying Overhaul (4.0.x converted for SSE) Please refer to original mod for original idea: Static Skill Leveling (Experience Mod Add-on) (based on version 1.4 - open permissions)